Simple EventManager
using UnityEngine;using UnityEngine.Events;using System.Collections;using System.Collections.Generic; public class EventManager : MonoBehaviour { }
The wonderful world of technology
using UnityEngine;using UnityEngine.Events;using System.Collections;using System.Collections.Generic; public class EventManager : MonoBehaviour { }
This setting will effect all animations under Timeline control pd = GetComponent<PlayableDirector>();pd.playableGraph.GetRootPlayable(0).SetSpeed(newSpeed);
Small lines and objects sometimes would cause flicker. Very simple solution – enable Temporal Anti-aliasing